Friday, July 22, 2016

Post Game Report: The Eye of Kilquato

I ran the Eye of Kilquato last night for my game group. This is the second time ever that they have played a Savage Worlds game and the first time I got to use many of my new tools.

So first up, I downloaded The Eye of Kilquato as well as the Map and the Paper minis from the Pinnacle website.

My tools involved:

  • a redraw of the map (Pinnacle's version was hard on my eyes)
  • NPC Cards
  • Vehicle Cards for the Boats
  • Status Effect Tokens (I made my own but there are sheets available from the Pinnacle Website)
  • Taking the trifold figures and making bi-fold pawns
  • Tent cards for character sheets

So how did the tools work out?
  • Map - It was fine but only used in the last parts of the game. The rest was all accomplished with Theater of the Mind.
  • NPC Cards - They helped a lot, but added to the cluttered mess of my GM station. 


  • Vehicle Cards - These barely saw use since the combat was less about sinking each others boats than picking off whoever was on deck.
  • Status Effect Tokens - Wow, these were a hit! They helped keep track of Shaken, Wounds, who was taking an Aim action, etc. 


  • Pawns - This was the chief source of the mess at my GM station. There are a lot of figures for this game, and you will likely use less than half of them. I should have kept them sorted from each other to make pulling them out and locating the right ones easier.



  • Tent Card Character Sheets - This also went over like gangbusters! The character portraits not only helped them get into character (Kator was awesome), but the portraits on the outside of the tents got the players treating each other as their characters.

Issues that I had with the adventure:

  • It's supposed to have crocodiles but the Pinnacle tri-folds say alligators
  • Spoilerz!: There are two eyes of Kilquato, but while the first one doesn't match the description at all, it is also considered a real one. I'm guessing this is in case the adventure runs long at a Con, it gives you an early ending spot as an option. It should be explained for anyone who is new to running con games.
But despite these little quibbles, everyone had a lot of fun. My next outing will involve them picking a setting and having a Session 0 (aka group character creation).